There are 4 different civilizations available, each one possessing an unique set of advantages over the game's baseline.
To choose and visualize the advantages of each civilization, in the game refer to the section Panel -> Civilizations.
The choice of civilization can only be made when the player surpasses the score of 15.000 points.
The choice of civilization is completetely free of any charge.
Once chosen, the player can no longer change the civilization to which he/she belongs.
When the player reaches the required score, a warning about the choice of civilization is exhibited upon Login.
The civilizations to which the players belong are displayed in the espionage reports and players profile.
Each player must choose the civilization which is more adequate for their intended strategy.
2.1 Mining Civilization
Notorious for possessing advantages in the construction of buildings, in the capacity of the Bunker, in a higher recovery rate of damaged defenses and discounts in the exchanges with the Market.
This civilization was built for those who invest a lot in buildings and little in attacks.
2.2 Merchant Civilization
Notorious for its discounts in the exchanges with the Market and its increased Bunker capacity.
This civilization has some similarities to the Mining civilization but is more oriented towards the benefits of using Market.
2.3 Scientist Civilization
Civilization with the greatest technology potential, notorious for not only having Cargo and Fuel Technologies, but also for having faster technology research and a Mother Ship capable of having both the Collect and Escape Modules.
This civilization was built for those who appreciate good technology ranks.
2.4 Warrior Civilization
Civilization which possesses the most fearsome Titan ship in the game.
Notorious for a faster hangar production and debris processing and recycler capacity. Allows to see more zones in Observatory and has a discount when using a Jump Gate.
This civilization was created of players who appreciate attacks.
3. Advantages Description
3.1 Special Access
In this section are listed the technologies/units exclusive to some civilizations.
In this section are displayed the multipliers applied to the time of construction/evolution/processing.
3.3 Capacity Increase
In this section is displayed the bonus percentage value given in the capacity of the corresponding building.
3.4 Percentage Bonus
3.4.1 Defense Recovery
Display of the percentage value that will be added to the defense recovery value.
3.4.2 Level loss on Comet Disasters
In the Buildings' case, the percentage value applies as a decrease in the value of lost levels, example:
If with a normal civilization a loss of 10 levels occurred, then with a civilization with 10% bonus a loss of 9 levels will occur (on average).
In Defenses' case, the percentage value is added to the recovery rate.
3.5.1 Beneficts on Fields
The indicated percentage value is deducted onto the evolution cost on fields.
3.5.2 Visible Zone (Observatory Range)
The displayed value is added to the Observatory level, increasing its sight rande.
3.6 Beneficts on Market
3.6.1 Discount on trading profit
The value displayed refers to the profit of the Market on trading transactions, example:
If the Market has 10% profit rate and the discount is 10%, then the final profit rate applied on trading will be 9%.
3.6.2 Discount on the Jump Gate (cost per ship)
The value is fully taken from the cost per ship at Jump Gate usage.
3.6.3 Discount on profit rate on assisted collects
The displayed value is applied on the profit rate on assisted collects, example:
If the Market has a 10% profit rate and the discount is 10%, then the final profit rate applied on assisted collects will be 9%.